Wed. Oct 27th, 2021


beautiful arts


3 min read
·  You have total control The best aspect of self-publishing is that you call the...

·  You have total control

The best aspect of self-publishing is that you call the shots. You decide on the number of pages to work on, the genre you want to write in, what you want to work with if you want an editor or a graphic designer?  Want to champion specific issues? With self-publishing, you choose what you want to publish. 

·  You sell directly to readers instead of stores

Selling to readers is the right way of avoiding a market that isn’t all that friendly towards you. You are not in competition with hundreds of other titles for their attention, and with the help of the internet, you are eligible for a large number of people outside the market. Nothing is stopping you from dealing directly with stores once you start self-publication. But be sure to pick the good ones.

·  Liable to monetize a small number of people

This is highly recommendable for independent comic book creators. The chances are, not many people have heard of you. Trying to sell your book to a large number of people for a reasonable price in traditional publishing isn’t a good strategy if you’re new. The commendable approach is selling your book to a small number of people, but for more money.  Check out other benefits of Publishing Your comic on your own on Britain


1.      Develop an idea

All plans start with an idea, and your comic book is no exception. As a writer, your best work tool is a notebook, and it can be electronic or paper. That way, ideas that pop into your head can quickly be jotted down. Even if the idea isn’t fully realized, go with it. You never can tell where it will take you.

2.      Write a script

While you may feel like grabbing a blank sheet of paper or launching your favorite drawing app, it will be wise first to take the time to write a script. It doesn’t require an expensive app or a fancy write up to get it or do. A simple editor can get the work done. When writing a script, You should consider the following points:

•Know your genre

•Understand your main character

•Create a convincing setting

•Include a start (beginning), a middle, and a finish (end)

3.      Design the layout

Once the script is ready, next is to work on the structure. The most efficient way to work out an arrangement is by using thumbnails.

Thumbnails help to rectify composition problems before investing time into inking and coloring. Don’t forget to make provision for dialogue.

4.      Draw the comic

Drawing an eye-catching comic solely depends on the right tool. It would be best if you considered using Manga Studio Ex. Because it’s specifically designed for making comics, and it’s agencies feel natural.

5.      Inking and coloring

After you have your comic drawn, it’s time for inking and coloring, two tasks that don’t necessarily need to be done by the same person. It is essential to be consistent with your colors, or it may confuse your readers.

6.      Lettering

This particular aspect of the comic is often overlooked, you may have a great story, but if your lettering is not in order, people won’t read your story. It would help if you considered using fonts that fit the comic. Such a collection of fonts are found at Blambot. Check out printing services UK reviews to get the best prints.